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It is a platform game made in 3D whose protagonist is a pangolin.
He will have to roll on the ground and accelerate continuously to reach the finish line in a stipulated time, like in a race against time.
The goal is to intentionally put the player in a difficult and unfair challenge.
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The videogame will be made up of "cartoon" graphics and a asiatic friendly aesthetic, trying to simulate children's drawings.
We want to put our players in a dilemma, where they can play as much as they want but also cause some frustration, which will make victory much more desired, valued and rewarding for oneself.


















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